[SUPPORT] Advanced Turn Based Tile Toolkit

This worked great. Only problem is I have to modify the grid manager in core (or i could always create a duplicate). I’d like to be able to just create a child, and then override that function, but for some reason it does crazy things when I try that.

EDIT: Actually, just figured this out. I had to clear the local edges variable I was using (Because it’s overriding a function that not does not end in a return node, it just creates an event in the event graph, so i can’t use local variables, so i had to create a new normal variable for it). Now it works perfect! Thanks for the info!