After changing the movement/attack system to AP based, I found that AI units doesn’t call Receive Damage after Attack Victim during “Attack on End” phase.
The effect is that I don’t see any attack animation and also the victim unit doesn’t suffer any damage.
That’s very strange.
I don’t understand why it happen. Maybe can the “End Move” event triggered before “Attack on End” branch deny any event call or animation?
Using UE4 debugger I see that it goes on “Receive Damage” event call but it doesn’t enter into it if I press Step.
Any help will be appreciated