[SUPPORT] Advanced Turn Based Tile Toolkit

I’ve finally had a chance to come back to the touch controls. I haven’t exactly worked this out yet, but I think it’s a fairly simple fix. Again with my pseudo code:

We already have btouch passed along the input route. I think we basically need to do this on bp_ability:

coming off “event server interact”

if (btouch)
if (currentselectedtile == lastselectedtile)
execute ability
else
lastselectedtile = currentselectedtile
call hover event

we basically need a check on tap to see if we’re tapping the same tile we’ve already selected and then either run hover or execute. I think that would solve input, but there is still a bit of an issue of the jumping around with the swiping and it sometimes jumping when tapping.