Good idea with the “print string.” First off, it doesn’t work with the example map either. I have been able to narrow the problem to the Turn Manager. It doens’t seem to be able to receive any calls to its events. On “setup core blueprints” in atbtt state, the “initialize” event is called. Before and after this in ATBTT state, a print string will display. As far as I can tell, in every other BP, print strings are displayed. In the “initialize” event in Turn Manager and in the “Notify Play Ready” event in Turn Manager, neither of these will print strings. I did try changing whether it was replicated and/or reliable and this didn’t change anything.
**Also, I should add that I’m using the “execute console command” and doing server travel, rather than doing the open level function. I guess my research lead me to do it this way so that it was less impact on the memory and so that information could travel with me and the connected players. **When I did this with the “open level” function it works, but I think that in the end this isn’t going to work for my game.
Why wouldn’t it be receiving calls when I do the server travel way? And any thoughts on the way around this?