Hey all, sorry again for the slow support these days. It will get better fairly soon.
ok, great. thanks for the info.
Both of those are high on my list of things to delve into when time allows. Having the first tap count as hover and the second as click is indeed how I want it to work, and is how I set it up initially.
Best of luck, then! If you think of some clever solution to this be sure to let me know
If you don’t have too many abilities doing this manually for each is of course a possibility, even if it feel inelegant. If most of your abilities are just different kinds of firearms you could consider implementing this functionality in a parent gun ability and have the other weapons be children of this ability.
Does indeed sound like a discrepancy between what happens server side and what happens as part of the action system. Maybe a rounding error or something like that? You can try printing the values that are input to the code for animating units being hurt and changing the health bar and comparing it to the values being subtracted from CurrentHealth to see if there is a discrepancy.
As @crossmr said, the early tutorials are unfortunately quite dated. I plan to make new ones relatively soon, but I understand that this is of limited help if you need to implement stuff right now. There is no Heightmap Example map in the current version, but the underlying blueprints are still there. If you check the JungleRaid map in Maps/Advanced there are two platforms there that go translucent and become click-through when you zoom in. If this is what you’re after take a look at that map.
Looks neat!
Hmm, it should work in theory. This is basically what I’m doing in the menu in Maps/MP. If you just load a level it should work. Have you tested this with the included example map and get the same issue? Might you be changing the game mode or something like that? You can try adding print nodes to various points along the game startup execution chain to see where things break down. The execution chain starts at BeginPlay in BP_ATBTT.