[SUPPORT] Advanced Turn Based Tile Toolkit

Hey, So I had posted a couple weeks ago about trying to get this to work from a multiplayer standpoint (I had asked about anything that would need to be changed from your toolkit standpoint regarding the server). I am hoping to have my players connect on a main menu, join a network together and then enter a level from there.

This tutorial (and the many videos that are associated with the one above) is basically what I have set up. This tutorial is in ThirdPersonMode, which I’ve actually kept because I may let the players walk around in the “main menu” area to choose characters or upgrade items, but the actually game itself will be Turn Based and will use your toolkit. If you skim the video, you’ll see there is a separate “lobby game mode” and “lobby player controller”. It also uses “server travel” and a “travel map” to get into the level.

In the tutorial itself, its “levels” are also third person, and obviously I’m able to travel and control the character they give me when I get there. When I switch it to a level with the tile, for whatever reason, the entering player controller doesn’t possess anything. I can’t use the “play in editor” to do server travel, so I’m unable to really debug the process and see what’s messing up.

I looked all over the place for this and can’t seem to find a solution or understand whats going on under the hood to solve the issue. Any thoughts why the entering players don’t take control of the grid manager or the units placed on the viewport?

Any help would be really appreciated.