[SUPPORT] Advanced Turn Based Tile Toolkit

Just a bit of a bug I found here. I’ve had this happen once. the game ended, the unit appeared to be at 0 health, but didn’t “die”. I’m guessing there might have been some slight discrepancy between the health value and value being fed to the health bar. I’ll see if I can see what it is, but I haven’t seen it again since and I guess it’d only pop up in very rare situations.