@crossmr Hey Cross, thank you for your extensive reports on your development. It is very helpful to others like me. I’m super interested on your approach to action camera shots: from what I gather, for certain actions (kill shots, overTheShoulder character running) you are calling a function you wrote in GridCamera, which momentarily teleports the camera to film these shots, then goes back to its default position?
I would have thought creating different cameras for this would be more organized (I could be totally wrong but from what little I saw of the Xcom scripts from their modding toolkit, this is the case). Anyway maybe it’s all the same and there’s no real benefit to it.
Everything you’re doing is inside blueprint graphs too, and you’re not using other tools like the Sequencer (I dont know much about it myself yet)?
Any inputs on this would be greatly appreciated, since I’m basically doing the same thing.
From what I’m reading, you were able to overcome some of the initial problems you faced when making action cams. Has your opinion on this changed at all? Is making these shots in your opinion a more-than-it-should-be tedious exercise, and if so, what do you think/wish could be done about it?