[SUPPORT] Advanced Turn Based Tile Toolkit

Hey, Thanks for replying and you help. I fix the error; It was because I was activating BP_ATBTT after completing the loop to spawn them all. For some reason it did not like that, my best guess it has something to do with me using the convert to index to location native. But I don’t know; It works now though that I activate it before looping the spawning units.

So as for the tracking which unit kills which one. So what im trying to do is, When a unit kills another unit, I want it to remember which unit it killed. Then add xp to that unit and increase the trust var in all other units on the same team for after use to increase there bound, so they work better as a team. As well as remember which units were killed so it can remove them from my index ID array. I already have them all with IDs. Hope you can help, thank you for all your help. I hope you have a nice day.