[SUPPORT] Advanced Turn Based Tile Toolkit

Maybe, I’ll have to keep testing and see if I can figure out exactly what was causing this behaviour.

That top node? Yes, I saw that, I’ll play with that and see if I can get it to work. Any idea why my spline is going through the wall, and yours went straight up the ladder like that?

I have got the ladder working now, I need to move and rotate only the static meshes, not the whole actor to make it work properly. The spline is still an issue though. It is not going up and down the ladder nicely like on the experimental level.

Thanks, with so many children of children it can be hard to find references to things.For anyone else wondering how to do this, you need to set the abp ref on the unit again, and on the animation blueprint you need to rerun the function to set the owning unit.

So doing some further testing on this multilevel business, and getting some additional weird behaviour. As you described before, you said that the trace starts in the sky and the first surface it hits, becomes the first level, and then it keeps tracing down and checks below that to add more levels. If my understanding of that is correct, it seems like the roof (so long as it is path traceable) should always be the first level. However, I’m not seeing that in game.

I’m attaching my multilevel settings here as well as a couple screenshots. As you can see I’m having issues on my roof. Some parts of the roof I can path too, other parts I can’t. The parts I can’t, have a floor nearby under them, but there are some issues with this:

  1. Shouldn’t the roof be set first as the level? If there was going to be a conflict with the roof and the level below it, I feel like it should be the roof that would work fine and not the level under it

  2. My minimum height distance is 200, those two levels are more than 200 units apart. They really should be interfering at all with each other should they? I tried raising up the entire roof, and I had to actually raise the roof almost an entire other level worth of distance to get it to path onto the roof properly. Also I can’t reduce the minimum distance to anything less than 200 (not even 190) as doing some just has it stop drawing tiles on the roof entirely.

  3. It’s actually drawing tiles on the roof (unlike the issue I had before where it refused to draw the tiles) but the mouse will not select them. It jumps to the level below

Just to verify, I disabled my camera function that hides part of the building, and even with the interior tiles hidden, it still tries to path there rather than the roof (as you can see from the spline)

Another interesting point of note is that in the last picture where the spline runes over the skylight, those tiles can’t actually be pathed to normally, my mouse jumps to the lower level, but I’m able to run over those squares. I wonder if this is some kind of mouse issue, and not a grid issue.