[SUPPORT] Advanced Turn Based Tile Toolkit

No problem, you still need to customize their accuracy rates and things like that. The next challenge is the APs… I created a new ability that needs 2 AP, but I can still use it after moving, which is not what i want. The Unit has 2 AP and the “Move” ability requires 1 AP, but after moving the unit can still use an ability that requires 2 AP. It looks like the AP is deducted after ability use, but not checked before. is there any built in system to check/disable abilities when not enough AP remain?

Edit:

After more digging around, it turns out the cover system is something that is built in to the sprint ability. Is this the best idea? I feel like checking for/displaying cover/etc should be something that is independent. But exactly what does this mean? Is only displaying the icon independent? if I use the regular move ability to move someone into a spot that should have cover, would they still have the cover benefit even if no icon was display when they moved there?

The other outstanding issues I have are these two:

Is it possible to create a third non-hostile faction? For example if I had Team A and B controlled by players, but wanted a third faction of say civilians or something like that handled by AI, is that possible is there any basic AI set up for a non-hostile faction?

And what is the proper way to change the color of the overlay for the grid? I tried changing it on the grid manager in the world, but changing from blue to green did nothing.