[SUPPORT] Advanced Turn Based Tile Toolkit

Yeah, you need to be careful what meshes are blocking RangeTrace and PathTrace when using the toolkit. Only things blocking line of sight should block RangeTrace and only things that can be walked on should block PathTrace. If not you’ll get weird results like a unit’s head blocking its own line of sight or the GridManager treating the tops of heads of units as ground when calculating walkability.

For your first question again the answer is the trace channels. When you hide the top floor you also need to stop these meshes from blocking PathTrace or you will not be able to select tiles through them. Check out the platforms in the JungleRaid map that I have set up to become semi-transparent and click through when you zoom close.

As for the game starting on Turn 2 I’m not seeing that. Can you give me the steps to reproduce this?

Hmm, yeah seems like UE4 is detecting some dependencies. Not sure if it is a false positive, though, as I’ve now tested deleting the folder with no apparent issues. What issues are you seeing on your end?