[SUPPORT] Advanced Turn Based Tile Toolkit

I have been working with both Unreal 4 and your Blueprints for about a month now. I am finally understanding how everything works, Thank you for a great system. One thing that caused me much grief though was the SM_AR being inherited so earlier. Made it hard as newbie to replace the SM_AR with another weapon. Having the weapon in BP_Unit_Anim instead of like BP_Unit_Anim_Adv makes it much harder for newbies like me to add a different weapon, especially when the AddHealth ability is casting to BP_Unit_Anim. But also was good lesson I guess.