[SUPPORT] Advanced Turn Based Tile Toolkit

Glad you figured it out :slight_smile: Edges for a tile is indeed represented by the nested GridEdges map. This will only give you connected neighbors, though. If you want to get all surrounding tiles, including the ones that are not connected by an edge you can use GetIndexesInRange with a range of 1 or, if performance is extremely important, use GetBaseEdges (adding the index of the center tile to the output array).