[SUPPORT] Advanced Turn Based Tile Toolkit

Hello. I am fairly new using your blueprint. I am having an issue Adding characters without the UE4 skeleton. I seem to be real close, most everything is working except exiting from the TakeDamage and Attack states in the UnitStateMachine. The animations begin and loop over and over, never having the bTakeDamage and bAttack being reset to false to exit from the state so the game freezes in the animation loop.

I checked in in the Anim Preview Editor. If I click true/false there for bTakeDamage and bAttack it works as expected, but not at run time.

My Parent Class for my Animation Blueprint is BP Unit, and copied blueprint code from BP_Anim_Unit with Advance blueprints for Abilties, Attributes, and Stealth added.

Any ideas why the bAttack and bTakeDamage would not being set to false when the animation should end.

EDIT: Figured out the problem. I had to add Notifies into the animation frames of the model I was using. Like notify HitEnd, ActionHit, ActionEnd, DeathEnd, etc.

Thanks, Loco