[SUPPORT] Advanced Turn Based Tile Toolkit

Great, I’ll read it. It seems I found a somehow hacky solution just now. I’ve added a box blocking range trace to all pawns and modified all the needed functions containing Line Trace by Channel by adding “Actors to Ignore” there (whichin my case are the pawns that “radiate” line traces). That is for finding valid tiles. For picking AI targets I’m using pathfinding. Seems to be working but needs testing.