Thank you for taking a look. I have a few screenshots incase they might be helpful for diagnosing my problem.
These are the options I used to launch. I am playing in editor.
This is the options chosen for hosting on Client 1. Connection is LAN, Level is example, and Max Players is 2.
On Client 2 I select LAN in the server browser and select Client 1 when it is found.
This is Client 1 after Client 2 enters the session. The units all behave normally.
This is Client 2 after it has entered the session. All enemy units and 1 player unit is stacked in the lower corner. None of the units can be interacted with. Additionally, if you move a unit on Client 1, the stacked unit on Client 2 begins it’s run animation.
Lastly here is the error log.
Let me know if you have any ideas and I will post if I figure out a solution.





