[SUPPORT] Advanced Turn Based Tile Toolkit

I was trying to trigger the “Follow Actor” event inside BP_GridCamera, so that it would always follow my pawn during realtime movement, but I must be misunderstanding something regarding the Actor input the function asks for…I’m inputting the default player-controlled pawn, yet the camera isn’t moving at all (PrintFs tell me the function is being called correctly though…)

Since I have no idea how to track when an event is being called upon, I tried manually searching through the TurnManager, Unit and Ability_Move BPs to see if they were calling FollowActor so that I could copy their setup, but I wasn’t able to find it there!

This is how I’m calling the from my player pawn (and also activating it as soon as the level starts). Is there something obvious I am missing?