[SUPPORT] Advanced Turn Based Tile Toolkit

@ Yes, I thought of that too! The reason why I didn’t know if it would be a good option was because I thought that the SpringArm + Camera combo inside the character blueprint needed to be there yes or yes, for no reason at all other than blocking himself like s knucklehead.

So, I could have the gridcamera as a separate actor, always following my main character, and then move it to the correct position once combat starts (and activate all the setup stuff inside the gridcamera for turn-based combat). Sounds elegant enough, right?