[SUPPORT] Advanced Turn Based Tile Toolkit

Ok, that explains the missing ability. Whenever I release a new update of UE4 it is always for the newest version. That is the version I use when developing and it is not possible to convert projects to older versions of UE4, so updating multiple versions would be too time consuming. Hope the free roam ability gives you a good starting point to achieve your intended goal.

As for large maps, I would generally recommend calculating at startup. The map generation stuff are some of the heaviest operations in the toolkit, so if you want to run a limited version of them every time you run pathfinding etc. it could quickly slow the game down. You could increase the iteration count, and if it is possible to reset this to the normal value after the first tick of the game, there aren’t many drawbacks to doing it this way. Another possibility is to run the startup function over multiple ticks using my ForLoopPerTick and ForEachLoopPerTick macros. It will take some reordering of things, but should not be terribly difficult to do.

How large a map are we talking here, by the way, and what options are you using (multi-level, trace for walls etc.)?

Any reason you can’t just use the grid camera in both modes of play?