Ooo wise lords of the programming arts, let me invoke your wisdom…
It’s about the SpawnActor pin. I was trying to set everything up to run the turn-based grid combat, switching from this WASD realtime isometric movement…So to set things up, I wanted to spawn the GridCamera, and then run all the original code Mono has written. Yet for some reason, the camera does not spawn when I press F. I don’t think its a problem about my Event not triggering correctly for some reason - if I replace the spawnactor pin with a print pin, it prints the message without any problem…If I hook up the SpawnActor after a BeginPlay event, or put it in the Setup Core Blueprints function, it spawns the camera correctly…But not if I put it after the Press F event ha. Does anyone know the reason for this?