A couple very quick, probably very stupid questions;
So I did what you suggested above, as far as starting the camera free, and it worked, except now when the game starts it hovers over an enemy, and I can’t seem to figure out how to prevent it from doing that.
Also, I would like the camera to be zoomed out a little more than the default when the game starts, but I can’t seem to find that value in the camera blueprint that allows me to do that. I tried simply moving the camera itself in the blueprint viewport, which works, except then I can’t zoom back IN again. I’m wondering if there’s a smoother way to manipulate that in the blueprint itself.