I really should take a look at the XCOM 2 developer tools at some point. As far as I know, XCOM 2 was made on a modified UE3. I have not done anything with Matinee myself, so I’m not sure what the best approach is in that regard. If I was to do something like what is described here based on what I know, I would probably use a separate camera actor (or attach a camera component to each unit), then place the camera behind the shoulder of the shooting unit and rotate it to face the target, Then maybe add some subtle movement or zoom with timelines to spice it up. But I’m sure you can do it better using Matinee, though I’m not experienced enough with it to tell you how.