Programmer noob here, trying to implement xcom-style cameras to this kit. I downloaded the xcom 2 developer tools and was looking around in their camera scripts, found the OverTheShoulder script, but was confused at the mention of Matinee in this:
// Over the shoulder cameras are a special variety of Matinee style camera
// that automatically adjust themselves to keep both the shooter and the target
// correctly framed in screen space, regardless of where they are on screen.
// They are authored as “shots” in matinee, where spheres are placed to
// represent where the shooter and target’s heads should be in frame. In game then,
// this camera will look at where the actual shooter and target’s heads are,
// and automatically rotate the camera location as needed to ensure that they appear
// in frame in exactly the same location as they did in matinee.
I was expecting to find some code and base myself on that logic to replicate it with blueprints for now, but the mention of Matinee as a core element in this threw me off. Do you guys know what’s the benefit of doing this with Matinee, if Ue4’s version of it even is oriented for this sort of work?