About the above sentence: I saw that the CurrentTurn Counter that exists in the TurnManager Blueprint is not updated correctly.
I am trying to create a “Faction Turn” that increments when every unit in a Faction are exhausted.
What can be the best approach to achieve that?
I saw the enum option to change the End Turn behaviour (End, First, etc.) but if I change the default value to “Last in Faction” the whole toolkit do not manage correctly the turn end anymore and I have exhausted units active to receive another input, blocking the game flow.