sokolman
(sokolman)
October 5, 2018, 3:24pm
2295
Could you be a bit more specific in how it is not working? Is the unit stuck in T-pose? Does it have an idle animation, but does not change to the move animation when moving? Something else? For the game stopping after attacking, I’m guessing EndAction is never called. Take a look at the included ABP. You’ll see that the animations include notifies that call back to the event graph of the ABP to end the action. If you’re not doing this or something similar the game will have no way of knowing the animation has ended after attacking, and so the game will not proceed.
Idle animation is working and it’s not changing to move animation, but in BP when simulating speed float has value and it’s passing to Animate Movement. I will check EndAction.