Hello ,
I wanted to ask if you had any advice on the best way to create a function that takes in an array of tile indexes and spawns edge tiles for them? I want to use this to achieve the same edge grid style but without the use of path finding but only a set of index tiles. An example would be displaying the impact of a grenade where I have the impact Index, I get the diamond range indexes with the range functions and then pass the indexes into a function that would create edge meshes around the perimeter (index array).
Great plugin mate, keep up the great work! And Grand Guilds looks great wish them the best.