[SUPPORT] Advanced Turn Based Tile Toolkit

Hello! I’m trying to make a bar that is displayed above a unit, which shows how much energy they can use on different abilities. I thought the best way to do this would be to create/modify a duplicate of the Health Bar (the component, SetUpAPBar function, and ModifyAPBar function within one of the existing units based on BP_Unit) and set it up to display the Action Points. Then I would modify (or for practice purposes, create a duplicate and modify) BP_Ability_Move to queue an action (perhaps in the “click” section) that calls the ModifyAPBar function with the APCost as input. Is this the best way to do this? Is there a built-in AP display I’m missing? Any tips/advice?