Hello!
I am redoing my project partly due to the recent updates to this toolkit and I’m wonder the following:
- Is all of the activation of the ATBTT tied to the Activate ATBTT event in the GameMode? Leads to 2nd question:
- My game will have 3 different “stages”, one stage where you enter when you start and you can create a party and a session. Next stage is a Lobby-like stage where clients can connect and do certain things like create a character and customize that character. The third stage is how gameplay in your toolkit looks. Previously I’ve had these stages been quite seperated due to me working on the in parallell but now I’m wondering, all of this should be able to be done without switching GameModes, PCs, Game and PlayerStates etc correct? As long as I don’t activate ATBTT until I’ve traveled seamlessly to the desired level?
Ok, question two kind of took over, I hope you understand what I mean. If you don’t I will gladly try to explain again in more detail
Cheers!