[SUPPORT] Advanced Turn Based Tile Toolkit

In other news I had some fun experimenting with changing the move animation based on properties of the grid. In the gif below the unit jumps if there is a height difference between tiles on the move path over a certain threshold. Also it crouches if it finds a custom blueprint (the blue frames) in the GridObjects TMap. Early experimentation, but it looks promising:

That’s awesome , just what I need !!
I am now working on something similar and having difficulty implementing it.
I’ll wait patiently until it’s ready :slight_smile: