[SUPPORT] Advanced Turn Based Tile Toolkit

To be able to explain better what exactly happens I recreated the bug quick. So when doing any kind of transform animation in the sequencer, the unit gets kind of teleported at begin play to a far spot. There the sequence then plays.
And then I had the idea to delay the ATBTT init process. Since my cinematic has to be a kind of opening sequence on begin play, this would be a solution.
I added a delay of a few seconds (enough for my cinematic) to the BP_ATBTT right after the Begin play event. So it delays all the init stuff.
Basically this works great, the cinematic is playing and all looks good. The project is a vr project btw.
The issue is now after the cinematic is done, the init seems to happen and everything looks fine, but I cant do any button input at all for some reason.

Is there happening some stuff in the atbtt init which could lead to something like that?
Maybe like some logic which handles posessing the unit and this then fails due to bad timing in my delayed case?