[SUPPORT] Advanced Turn Based Tile Toolkit

Hey , I just started working on the new version. Unfortunately, I did a some work on a project the day before you announced that the new one was available, so I have added some parts to the blueprint on the first version, where, after the Grid Manager blueprint would start up, it would spawn three characters on random tiles. Obviously, this means none of the characters are being placed manually before pressing “Play”. However, in the new version, I transferred this function and its variables to the same place on the BP_Grid_Manger blueprint and the characters are placed correctly. The problem is that no value is set for “CurrentPawn” in ATBTT_PlayerController or in BP_Grid_Camera. I am assuming this is because where CurrentPawn is set in ATBTT_GameMode, there is nothing to set it to because this is called before that part is in the Grid Manager? I was just hoping you could point me in the right direction towards getting CurrentPawn to be set to perhaps, the last character added to the grid in my function, just so that there is some value there so it will run correctly. Better yet, if there was a way to go without setting current pawn until one of them is clicked, so there can be free camera, since I plan on adding that anyway. Thanks!