[SUPPORT] Advanced Turn Based Tile Toolkit

Ok, I figured this stuff might be easier to demonstrate directly than to explain, so I went ahead and implemented most of the basic functionality:

https://media.giphy.com/media/2tTKyTu2QI6z3pTKiG/giphy.gif

I’ll PM you the project and that should hopefully make it clear what things you need to change.

The EndEntireFactionTurn function seems to be broken at the moment. I have added it to my list of bugs and will make it a priority to look into. After making this I’m beginning to agree with the complaint from some users that the turn structure is inflexible. I think it is a good candidate for refactoring and I hope I can find the time to do some work on that soon.

As for gracefully jump, do you mean to have the mesh hop from tile to tile as if you were picking up and moving a game token? Could you be a bit more specific?

Ok, glad you figured it out. Have fun breaking stuff :slight_smile:

The 2D example works just as well in 3D. There is not really any difference between the two approaches as far as the toolkit is concerned. The only thing that will be different to implement in 3D is the fog-of war, as the fixed camera angle of the 2D example simply places a flat mesh over the tile. This would obviously not work in 3D and you would have to use 3D fog, procedural meshes, lighting or something else if that is what you’re going for. Could you describe in more detail what you mean with the movement and attacks functioning like a rogue-like? It has become a pretty diverse genre over the years. Are you talking movement using the arrow keys or something else?

Not an official, though there is an unofficial one made by @Flux. Since I have limited time to provide support these days I prefer to answer everything in one go when I have the time, which a forum thread is ideal for. I cannot risk being constantly distracted from my day-job, which giving support through Discord could quickly lead to. However, the Discord is a great place for developers using the toolkit to help each other out, and I might sometimes hop by to chat, but for the reasons described I don’t want to make an official Discord at the moment.

Another reason I prefer providing support in this thread is that the discoverability in the Unreal Engine marketplace is unfortunately abysmal at the moment. Epic are working on implementing tags, but it is still not possible to do simple things like searching for what assets are the most popular. Since I released the toolkit over 3 years ago and the marketplace defaults to sorting everything by date added, having an active support thread that is frequently on the first page of the marketplace forum is the only practical way I have to make new developers aware of its existence.