[SUPPORT] Advanced Turn Based Tile Toolkit

Hello again!

The game I’m making will base it’s abilities on playable cards that will be discarded and drawn during the game. At first I was thinking I need to intertwine your toolkit with the CCG Toolkit (as I’ve seen you’ve been asked about earlier here in this thread). However, looking through your new tutorials, I’m starting to feel that the only thing that needs modification to get this functionality is the UI (playable cards instead of the box of abilities as is shown in the Jungle Raid map).

My first question is then: Adding and removing abilities from the AbilitiesComponent array, can this be done at runtime?

As far I can can tell, all the UI stuff for the cards will be client only (both due to how I want it and also since UMGs only exist on client if I’ve understood correctly).

I will probably think of more questions on this topic but this is at least the first one.

Cheers!