[SUPPORT] Advanced Turn Based Tile Toolkit

Hey @ !

A question now regarding the new flow of the blueprints. In my game the monsters (AI) will spawn based on the number of connected players. The player will also spawn based on a selection of tiles defined by the level creator. This you have helped me with a few months ago. My question is now:

Where makes the most sense to put this logic? Earlier I had it in the BP_ATBTT (GameMode) which made sense due to how UE4 Docs says GameMode should handle spawning of characters/pawns, score of the game etc.

Also, just a question out of curiosity: Why is the Turn Manager an own Actor instead of using the GameState for all the Turn Manager logic? (Just wondering cause when I think about a Game State, I think about all the logic the Turn Manager handles).

Will dive in on your latest tutorial soon, just need to let the previous ones sink in first :slight_smile:

Cheers!