[SUPPORT] Advanced Turn Based Tile Toolkit

Ok, good that it mostly worked. Thanks for making me aware of the issue with move distance for units with multiple action points. The reason this is happening is that I’m using the PossibleMove value to find the move distance at the activation of BP_Ability_MoveAttack. PossibleMove as set up in BP_Ability equals CurrentAP * Move - APCost. This was intended primarily for the AI to see the max distance it can move and still use the ability. For Ability_MoveAttack, which is a hybrid ability with both moving and attack this does not work exactly right for player controlled units with more than 2AP.

To fix this go to BP_Ability_MoveAttack in the EventPlayerActivate event and make the following change:

https://i.imgur.com/hjDp76r.png

Also, make a similar change in the ClickEmptyTile event:

https://i.imgur.com/WsVyZdD.png

And allow movement to be calculated with just one AP left:

https://i.imgur.com/rCrjynW.png

That should do the trick. I’ll look into having a more elegant solution for the next update.