*Thank-you for the reply.
Unfortunelly, neither changing BP_Ability_MoveAttack MoveCost value, changing the reference in PayMoveAPCost nor both, changed the unit’s behavior.
My project uses a deslocation system similar to Fallout 1 and 2, where a character has about 5-10 APs total and a normal tile costs 1 AP to step in. So, to move your unit to an adjacent tile, it costs 1 AP only, two tiles 2 AP, 3 tiles 3 AP, etc…*
Nevermind, aparently I changed some values in BP_Ability and forget to reset. Now the unit moves to as expect but it cost one AP just to get out of inertia, this means that a 5 AP unit moves just 4 tiles distance, per turn.
Settings:
No changes in “Pay Move AP Cost”
BP_Ability_MoveAttack “Move Cost” set to “From Pathfinding Cost”
Unit’s Move Max AP = 5
Unit’s Move AP = 5
Unit’s Move = 1