[SUPPORT] Advanced Turn Based Tile Toolkit

I think I misunderstood you slightly. This might stem from my lack of experience when it comes to using procedural meshes. Are you using a single, large procedural mesh for all the tile markers or are you using one individually for each tile? If you’re doing it individually then I can see how you can run traces on each corner of the tiles and have them line up with the neighboring tile. But if you’re doing something where you merge all the meshes together into one large procedural mesh then I imagine finding the correct adjacent meshes would be challenging; particularly for multi-level grids. Would you mind sharing a screenshot so I can understand it better?