Yeah that makes sense. I was planning to look into procedural meshes at some point for this purpose. Are you using multi-level grids, or just single-level grids with height maps? I imagine the former would be a lot more challenging.
Yeah that makes sense. I was planning to look into procedural meshes at some point for this purpose. Are you using multi-level grids, or just single-level grids with height maps? I imagine the former would be a lot more challenging.