1)Well, i guess that its the case.
Seems to be the culprit.
Any suggestions how we can amend this ? (Also it will be helpful if you can pinpoint us to places it is being set to blank , is it only EndTurn event or other parts as well?)
We really need to access those variables dynamically ![]()
- Also we have extra question that is related to making this feature happen :
We need a way to manipulate decals to come out of selected (clicked on) arbitrary tile index without actually moving the unit , or having the unit already on this tile and having to involve changing a turn (end/new turn)
Do you have any suggestion , what is the best way to approach this?