[SUPPORT] Advanced Turn Based Tile Toolkit

Today’s work: Finally got big units working for hexagonal grids. The combination of hex grid math and the algorithms for making big unit walkability arrays was pretty tough to work with, but I got it done. The big unit implementation is pretty close to final now. There are some functions that can be made more “elegant”, but I think I’ve at least got it about as as performant as it is going to get.

Beware of the hexagonal thicc bois. Unless you’re on the other side of a wall without a huge gap, I guess.