(Note not sure what happened, I responded yesterday but my post is not here)
Thanks for the quick feedback
I was thinking C++ because then I can do things in the class that may not be possible with blue prints. Case in point, I was going to use a bool instead of an integer (like you suggested) but after rethinking it I may go with the integer option. This way I could put modifiers in to effect the turn radius if that becomes an option
As for storing data I miss read the coding where you had the directions (north south ext) stored with a value of 5 for each. What I am going to have to do is do figure a way limit the directs the Ai will search when doing path finding. While I could do it the old school way where the players had to move the unit one hex at a time this would not be the best option
I will look into your suggestions and see what I come up with
One other question
You hinted a few post back you would be making more up to date videos for the kit. Any idea when you plan to have those available