Hi ,
Firstly, thank you for taking the time to create this toolkit and for also creating some very informative videos! For a novice with UE4 such as myself, it has actually been an invaluable teaching resource for my working on RTS and Simulation-type games.
I just have a question, though, and it is regards the 2D dungeon crawler project. How have you managed to distinguish walls and other obstacles from the rest of the tilemap? My understanding of Paper2D is that you can’t query individual tiles in such a way to do this neatly.
Cheers,
Kieran