[SUPPORT] Advanced Turn Based Tile Toolkit

Hey !

I’ve set up my project with monsters being spawned depending on number of players and the deployment phase that you helped me set up some time ago. However, this leads to there being no unit placed in the map at initialization. This is how I want it to be, but it seems the Grid Manager does not activate correctly due to this. I’m getting some errors saying GridManagerRef returned null unless I place a unit in the map from the editor.
I just now found your note on ActivateGridManager in BP_ATBTT_State saying “Activate the grid manager after making the initiative order array, as this is used in the setup of BP_GridManager”. My question is, how and where is this used? I could of course make a work around by placing a non-activated invisible unit somewhere but I’d rather not since it feels hacky and could mess with win conditions of the map, initiative order arrays and tons of other stuff I don’t know about yet :slight_smile:
I will start looking for it on my own but it’s always so helpful when you get the thought behind why it’s being used there aswell so you know how it should/could be used in the future.

Thanks again man, loving the toolkit more and more the more I use it :smiley: