Grid Manager has a default value, the above BP is part of the door and get’s activated on user input. I already used strings to verify that the function fires and the edge cost open is all set to 1. I just copied pathfinding from further behind to show that it fires afterwards (without setting any entries) but I’m pretty sure that pathfinding function is run correctly since it’s almost the same as last version (where everything worked).
The main problem seems to be that even if I select the door in the viewport and set all edge costs to 1 by default my pawn still can’t pass through the door! But if I remove the door completely he can pass. Afaik the pawn should be allowed to pass as soon as all the edge costs are 1 or is there some other condition I’m missing?