[SUPPORT] Advanced Turn Based Tile Toolkit

@ Ok so what im gonna change the way im approaching this…
basically the setting of the game is a monster chases 3 players around the mansion (custom skeletons as well). Monster will have 100 health. punching the monster only does 1 damage. At this point there is no way to kill the monster because its to strong. So the player has to run around and get “Idols/statues” of the monster and either it collecting them hurts the monster 25 damage (4 idols in the mansion) or hitting the monster with it hurts him (all 1 time use pickups)…

What I decided to do differently now is I want to do actions/abilities like the sci-fi example. In particularly copying the grenade attack with limited amount of “grenades”. I want all the players to have the movement system from standard movement, sprint, punch, and grenade/idol throw but all players will start with 0 grenades. Once the player picks up a grenade they will have 1 available. … The rest should be self explanatory on how to beat the monster.

Now I just got to rewatch the Jungle Raid video and figure out how to do all of this… Oh yeah i’m using 4.18 version because there are more video support… But all I explained are the extent of the mechanics. While still being new to Blueprint, do you think using the 4.19 version would be easier to work with?