[SUPPORT] Advanced Turn Based Tile Toolkit

Ah, ok! I think I misunderstood how you meant Turn and Round. So, since the CurrentTurn raises by one when you hit an exhausted unit (meaning everyone has acted) it basically raises by one each time EVERY Unit has acted? I misunderstood and thought CurrentTurn was more similar to the index of the initiative ordered units, if you understand what I mean.
Thanks for the clarification, this will do wonders for me I think! :slight_smile:
I will let you know how it turns out. Also, I haven’t forgotten about the ServerTravel stuff, just haven’t had much time lately. Will get back to you with that aswell asap.
Cheers!