Hey man,
I solved this issue. Not 100% sure what was wrong since I still don’t understand all the basics but when I redid the overides you do in BP_Unit_Anim with regards to the ABP_Refs it started working. I guess since I’m using another mesh the cast to BP_Unit became null or something to that effect.
IF you have the time and will you are more than free to let me know by text what I did, otherwise simply ignore this last strand of issue
Back to work on the deplyment phase
Speaking of which, do you have some kind of round counter or round start or something to that effect? Basically something that does what Start Match does but get’s called after every unit has had one turn.
Cheers man!