[SUPPORT] Advanced Turn Based Tile Toolkit

I will check but all I have done is imported the new characters (from Mixamo) and retargeted the ABP_Unit_Melee (which took with it both ABP_Unit aswell as all the used animations). I also did a new child class based on BP_Unit_Anim_Adv (since my project will use alot of abilities) but I have not changed anything regarding the animations or the character in the blueprints. I realize it’s a very “lazy” way of expecting it to work out of the box, but I’m just trying to understand how it all fits together. The unit can move fine, floats in the Idle animation and the engine never realizes that the unit has hit or taken a hit.

Cheers man and as always thanks for the quick replies!

P.S I’m looking through your most recent tutorials again to try to understand. I think the problem is that I’m not animating my unit, but since I didn’t change anything I’m wondering why it does not “inherit” this automatically? (I am at work atm so can’t look at the BP for it right now, maybe it’s obvious :slight_smile: