hi
i think there is a bug (or maybe i am doing something wrong), but whenever i make a grid bigger then x=70,y=70 then Problems begin (its happened only when enabled multilevel or trace for walls):
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character snap to diamond shape visibility and its not in standard movement anymore (snap out diagonal movement)
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if you place mesh above ground it will not detect as a tile (high map) as it intended in multilevel.
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if you dont check PregenerateGameplayGrids then it will crash when play - (something with the revers loop). if you check bPregenerateGameplayGrids then its ok.
and there are other staff but the main thing is that i dont know if something is wrong or am i not doing something right? if anyone knows about it and can help that will be great.
thanks in advance
leo