[SUPPORT] Advanced Turn Based Tile Toolkit

hi

i think there is a bug (or maybe i am doing something wrong), but whenever i make a grid bigger then x=70,y=70 then Problems begin (its happened only when enabled multilevel or trace for walls):

  1. character snap to diamond shape visibility and its not in standard movement anymore (snap out diagonal movement)

  2. if you place mesh above ground it will not detect as a tile (high map) as it intended in multilevel.

  3. if you dont check PregenerateGameplayGrids then it will crash when play - (something with the revers loop). if you check bPregenerateGameplayGrids then its ok.

and there are other staff but the main thing is that i dont know if something is wrong or am i not doing something right? if anyone knows about it and can help that will be great.

thanks in advance

leo